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    Thread: bump steer

    1. #1
      Join Date
      Jul 2007
      Location
      Weatherford, TX
      Posts
      43

      bump steer

      I hate to split hairs, but we figure bump steer with the wheels pointed forward in a straight line. I understand this concept. However, once you put steering into play, like through a corner, all your steering points change. Won't a car with zero bumpsteer aquire changes in bumpsteer once body roll and turning radius are figured in? Does more ackerman angle make this worse or better?



    2. #2
      Join Date
      May 2002
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      Northern California
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      MrQuick ΜΟΛ'ΩΝ ΛΑΒ'Ε


    3. #3
      Join Date
      Nov 2002
      Location
      state of confusion
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      Actually, I'm pretty sure that the various NASCAR teams test and tune with just that thought in mind. Probably including bump travel as well. Ultimately, bumpsteer is a 3-D problem involving the intersection of two arcs of different radii and is unlikely to be exactly zero at more than two suspension positions. Ackermann and caster do not remain constant with steering and/or bump travel either. So it makes some sense to tune for minimal bumpsteer at some point while cornering where you don't want the lateral tire forces varying very much unless/until you intend them to. It does help that conditions of 'toe' (using the SAE definition of toe as the amount(s) of steering at the steered wheels rather than the static alignment setting term) and bump (think nose dive under braking) are unlikely to vary as widely during oval-track racing as they would in a performance road car, road-race, or autocross environment.

      I think you'd have to have a pretty good idea how much steering input you want to optimize bumpsteer for, and that up around the limits of lateral grip where a couple of hundredths or so of a lateral g becomes rather more important. Otherwise it would probably be better to set a curve with less bumpsteer in 'bump' than on the 'rebound' side, as the wheel in 'bump' should be carrying the greater load and would have more say in where the front end is going to go.


      Norm
      '08 GT coupe, 5M, suspension unstockish (the occasional track toy)
      '19 WRX, Turbo-H4/6M (the family sedan . . . seriously)
      Gone but not forgotten dep't:
      '01 Maxima 20AE 5M, '10 LGT 6M, '95 626, V6/5M; '79 Malibu, V8/4M-5M; '87 Maxima, V6/5M; '72 Pinto, I4/4M; '64 Dodge V8/3A

    4. #4
      Join Date
      Aug 2001
      Location
      Connecticut
      Posts
      1,570
      Country Flag: United States
      Looking at a rear steer application with ackerman like a 1st gen camaro, the inside tire on the corner turns in more than the outside tire resulting in toe out during cornering. (one reason why I run toe out vs toe in- the car gets twitchy at the zero toe point.) http://www.auto-ware.com/setup/ack_rac.htm

      Ref stock cars- I can recall setting up Busch cars years ago and we always had a bit of toe out in compression - the cars did handle better - part of the thought was to let the inside tire turn in sharper than the outside tire.
      1968 Camaro RS/SS, LS7 with Katech mods, T56 Magnum, C6Z06 Brakes
      1968 Camaro RS Convertible LS3/480hp/4L70E
      1962 Corvette 327-340hp stock
      1963 Corvette Split Window Coupe
      1967 Corvette L79 convertible
      2006 Corvette Z06
      2011 Corvette GS convertible


    5. #5
      Join Date
      Nov 2005
      Location
      Auburn, WA
      Posts
      1,360
      This is something I like to see on these boards. Toe change during dynamic events (meaning something other than bump and rebound) is more important, in my opinion, than simple bumpsteer calcs. Sure, I set the steering geometry to have .020" or less (.010" in most cases) in bump/rebound, but I spend WAY more time analyzing what it does in a driving situation. In order for me to stamp "OK" on a suspension design, the toe change (as well as many other factors) must be satisfactory in these conditions:
      1. Bump/rebound
      2. Full acceleration
      3. Full braking
      4. Corner entry (some body roll, light braking)
      5. Full cornering (full body roll, zero acceleration)
      6. Corner exit (some body roll, moderate forward acceleration)

      So the key is optimizing the numbers in all these driving situations, keeping in mind what a driver likes to feel. Do we want it to toe out, or toe in? Why? What is it going to feel like to an everyday street driver? What would a highly skilled driver want?
      Matt Jones
      Mechanical Engineer
      Art Morrison Enterprises

    6. #6
      Join Date
      Apr 2006
      Posts
      1,027
      matt, good info, what are the morrison 1st gen clip bump steer numbers, in normal bump and dynamic situations? also what other info canyou giver such as camber gain, instant center, roll center etc.
      jake





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